Fun game, BUT….
As someone fascinated with aircrafts and aerodynamics, Extreme Landings has served as a great way to get familiar with what pilots experience in the real world of aviation. The game is fun and I enjoy the realism factor to it (I have read from numerous sources that this game is one of the more realistic flight simulators on the market). That said, I do have a few BUTs regarding this game:
-The missions start getting too repetative. I understand that you don’t have TOO much deviation from being a pilot (take off, , but taking off, climbing to 3000ft and landing in 4 minutes… Then doing it in 3:58 seconds, then again in 3:56 gets boring after a while. Perhaps keep the basic elements on the training levels and then present real-life aviation-disaster scenarios to allow aspiring pilots to figure out what to do in such scenarios?
-The same failures occur when doing the flight simulator (with failures turned on). Fuel leaks, hydraulic failures, and burst tires get too repetative. Give us more challenges! On top of that, if you divert and safely land your plane, your mission isn’t complete and your plane doesn’t get fixed. You have to take off with a blown engine, bad tires and a hydraulic failure and continue on until you either reach the next airport, or your plane crashes.
-You should be able to continue off certain points of the flight paths in the flight simulator, rather than having to do the whole flight (or still wait a long time using the fast-forward option). I know aviation enthusiasts might cringe and say “it’s about the journey,” but some of us don’t want to sit literally for 9 hours flying over the Atlantic (or 4 hours, using the fast forward option).
All in all, this game is fun. Just please fix the repetativeness!
DavmiDesigns about Extreme Landings